For those who writing their 2D stuff without libraries like SFML or the rendering portion of SDL, how are you handling hardware acceleration with 2D graphics? I’m turning my graphics buffer into a GL texture and blitting that, but I’m still rendering sprites on the CPU, which is not ideal. I’ve also heard you can do some fancy things with FBOs, which also means you can have shaders in there as well. That’s pretty cool, are any of you using that? How do you recommend rendering 2D graphics with modern hardware?
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